Here are a few theories about improving first person shooters that utilize dynamic respawning systems. My goal is to highlight issues with modern systems and prompt suggestions that encourage insightful discussions on this topic that may hopefully lead to building a greater experience for players. These were written from a player and level designer perspective, so please bring your thoughts and concerns up in the comments of this post! Also! Let me know if you'd like me to adapt some of the illustrations in a 3d environment in the future and I may update this post with them. :) Thank you all for taking the time to read and discuss!