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High Roller

Made in Halo 5: Forge, an in-game level editor. High roller uses 1499 premade and prescaled blocks and assets. This includes Spawns, Weapons, Lights, Containment bounderies and addition collision. Fully playable and scaled to perform well on the original Xbox One.

My responsibilities for this project included:
- Level design (Blockout)
- Spawn, Objective and Weapon placement
- Playtest coordination
- Direct and work with environmental artist

Environmental art was done by 'Weed Cough' on Xbox Live