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Quest Master - Dungeon explorations

I have never designed (or played through) any 2d adventure games before, so I wanted to get familiar with some design elements by designing a few low scope, escalating dungeon segments and accommodating puzzles. All 3 are very short and simple but provide thoughtful player guidance though foreshadowing of objectives, and aesthetics, as well as subtle tutorializing mechanics that would be further explored and expanded throughout a full-length dungeon. Additionally, I'm always trying to get familiar with new editing tools and UGC focused games that can provide great reference and insight for when I consult, or design. :)

I've attached some videos but please download them and give them a try, if you'd like! Downloads are located below.

Hook, Vine, & Sinker: https://mod.io/g/questmaster/m/hook-vine-sinker#description
The Land Down Under: https://mod.io/g/questmaster/m/the-land-down-under#description
Chiller Instinct: https://mod.io/g/questmaster/m/chiller-instinct#description

Hook, Vine, & Sinker is a dungeon segment featuring the grapple hook with very simple timed traversal moments. - Difficulty: Easy - #ID 5132667

Hook, Vine, & Sinker is a dungeon segment featuring the grapple hook with very simple timed traversal moments. - Difficulty: Easy - #ID 5132667

The Land Down Under is a dungeon segment featuring the boomerang with lite exploration and puzzle elements. - Difficulty: Medium - #ID 5124260

The Land Down Under is a dungeon segment featuring the boomerang with lite exploration and puzzle elements. - Difficulty: Medium - #ID 5124260

Chill Instinct is a dungeon segment featuring push puzzles and lite combat. - Difficulty: Hard - #ID 5126813

Chill Instinct is a dungeon segment featuring push puzzles and lite combat. - Difficulty: Hard - #ID 5126813