I had the amazing opportunity to contribute to GRAVEN, a retro style adventure game by Slipgate-Ironworks and 3DRealms.
I was responsible for creating several spaces throughout the 3rd act, including the Chimes tower, the Sandswept City, the Palace Basement, and additional connectivity between other levels. My responsibilities included Level Design, Encounter Design, Puzzle Design, Proxy art, Setdressing, and Lighting, to varying degrees. However, much was collaborated on and/or polished by my wonderful teammates. Areas were initially designed using a mix of modular proxy art assets that I modeled using trenchbroom, assets I modeled in Unreal Engine 4 BSP/modeling tools, and existing assets in our repository.
You can purchace the game right now at the links below!
Steam: https://store.steampowered.com/app/1371690/GRAVEN/
Epic: https://store.epicgames.com/en-US/p/graven
GOG: https://www.gog.com/game/graven_deluxe_edition?cjdata=MXxOfDB8WXww&utm_campaign=cj&utm_medium=affiliate&utm_source=cj&r=true
Early work in progress footage from the Sandswept City